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Open standards
SCORM
The Sharable Content Object Reference
Model (SCORM) aims to foster creation of reusable learning
content as "instructional objects" within
a common technical framework for computer and Web-based
learning. SCORM describes that technical framework by
providing a harmonized set of guidelines, specification
and standards. Borrowing from work of other specification
and standards bodies, ADL developed a model for creating
and deploying e-Learning.
SCORM helps define the technical foundations
of a Web-based learning environment. At its simplest,
it is a model that reference a set of interrelated technical
specifications and guidelines designed to meet high-level
requirements for learning content and systems. SCORM
describes a "Content Aggregation Model (CAM)"
and "Run-Time Environment (RTE)" for learning
objects to support adaptive presentation of content
based on criteria such as learner objectives, preferences
and performance.
SCORM targets the Web as a primary medium
for delivering instruction. It does so under the assumption
that anything that can be delivered by the Web can be
easily used in other instructional settings that make
fewer demands on accessibility and network communications.
This strategy eliminates much of the development work
once needed to adapt to the latest technology platform
because the Web itself is becoming a universal delivery
medium. By building upon existing Web standards and
infrastructures, SCORM frees developers to focus on
effective learning strategies.
The development of SCORM continues, even
as the main medium it targets, the Web, continues to
evolve and change. SCORM currently provides an Application
Programming Interface (API) for communicating information
about a learners interaction with content objects,
a defined data model for representing this information,
a content packaging specification that enables interoperability
of learning content, a standard set of meta-data elements
that can be used to describing learning content and
a set of standard sequencing rules which can be applied
to the organization of the learning content. While the
technical standards used by the Web turn out to work
equally well locally, regionally and globally, when
it comes to the standardization of e-learning itself,
the task of SCORM, is continuing to evolve.
First released in January 2000, the SCORM
continues to update and expand the scope of the specifications
through cooperation with industry, government and academic
participants.
3Dsolve fully supports SCORM in its products.
3Dsolve's 25B10 Simulation Player for the US Army Signal
Corps is TRADOC's (US Army Training and Doctrine Command)
first SCORM-compliant Level IV Interactive Multimedia
Instruction.
www.adlnet.org
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