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3Dsolve Inc. Announces 3Dnerve,
the Simulation Learning Engine
Engine is the First Designed Specifically
for the Rapidly Growing Simulation Learning Market,
Including Defense and Homeland Security
Cary, NC, December 15, 2003 3Dsolve
Inc., The Simulation Learning Company, today announced
the introduction of 3Dnerve, its simulation engine.
This proprietary engine is being developed by 3Dsolve
to address the unique needs of the simulation learning
market, including military training. 3Dnerve is the
first simulation engine to be optimized for the needs
of simulation learning users, with a particular focus
on the defense and homeland security markets.
A variety of organizations have attempted
to adapt existing game engines to real-world simulation
products such as combat training tools. Traditionally,
these off-the-shelf game engines represented a step
forward in technology, enabling developers to leverage
the research and development efforts of the entertainment
software industry. However, these engines are not optimized
for the explicit needs of real-world simulation developers.
3Dsolve is uniquely meeting the needs
of simulation learning developers and users by designing
and building an engine exclusively for simulating real-world
facilities, equipment, and processes. The innovative
engine incorporates the most popular functionality found
in game engines today, but is tuned to the needs of
simulation learning users. Sample uses for 3Dnerve include:
- Blended learning for virtually any
military occupation
- Security training for sensitive and
high-profile facilities
- Analysis and training for complex logistics
scenarios
- Military Operations in Urban Terrain
(MOUT) training
- Site Safeguard and Security Process
(SSSP) analysis
3Dnerve will give us a huge advantage
in the simulation learning market, said Richard
Boyd, CEO of 3Dsolve. While our competitors are
forced to use the same off-the-shelf game engines, we
will have a unique engine designed specifically for
the needs of our customers. The result will be more
accurate and productive simulations, leading to better
training and analysis for the men and women working
to protect our country in todays complex threat
environment.
The 3Dsolve team has leveraged their wide
variety of gaming and software development experience
to build 3Dnerve. The teams accomplishments include:
- Creating the first commercial level
editor for Quake, Virtus Deathmatch Maker
- Creating the first 3D component-based
software architecture, OpenSpace
- Creating the first 3D submarine simulation,
Tom Clancy SSN
- Founding Red Storm Entertainment and
co-creating the first realistic 3D tactical shooter,
Tom Clancys Rainbow Six
- Creating the software rendering engine
for Macromedia Shockwave, the de facto standard for
3D on the Internet
- Founding Timeline Computer Entertainment
and creating the game Timeline, based on the book
by Michael Crichton, as well as the games advanced
development environment
Beginning in the first quarter of 2004,
3Dsolve will incorporate 3Dnerve into its new product
development, with initial product deliveries expected
in the second half of 2004.
About 3Dsolve
3Dsolve, The Simulation Learning Company, creates collaborative
simulation learning solutions for government, military,
and corporate applications, a market estimated to reach
$6.1 billion by 2006. 3Dsolves simulation learning
products use realistic, interactive 3D graphics, based
upon industry standards, enabling users to learn by
doing. In each of the last two years, 3Dsolve has been
named as one of Military Training Technology magazines
Top 100, the companies that have made a significant
impact in the military training industry. 3Dsolves
headquarters are in Cary, North Carolina, near world-renowned
Research Triangle Park. Visit 3Dsolve on the Web <www.3dsolve.com>.
PR Contacts
Dana Cowley
ClearImage
dana.cowley@clearimagepr.com
919.863.2393 x 217
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